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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Kimmi Chan
Tastes Like Purple
1086
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Posted - 2014.02.12 17:01:00 -
[1] - Quote
I like little guys.
There was a movie back in the 80's called Under The Rainbow. It had Chevy Chase and Carrie Fischer in it. And a whole lot of little guys. It was funny.
And those little guys in Willy Wonka (the first one with Gene Wilder) were really smart. Listen to them and you will go far.
And that little guy in the Austin Powers movies? He was funny too! "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
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Kimmi Chan
Tastes Like Purple
1094
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Posted - 2014.02.13 17:20:00 -
[2] - Quote
Linkxsc162534 wrote:Also I think its silly when people calim that LP is the best goal of missioing. In your isk/hr are you factoring all the extra time in that you search out a good market inwhich to sell your goods? What about hauling time? Or does everyone just live/sell in jita in your world? I don't count LPs as part of the ISK/hr in missioning because they often require several more hours to get your money out of. But hey I'm just a casual player and only put a couple hours into the game at a time when I can.
Based on a couple of different studies done by different mission runners in highsec (Stoicfaux and myself) LP (regardless of corporation the missions are run for) represents 45-70% of the total take from missions. Whether you take the time to cash them in or not, the LP still has a value determined by existing market conditions that exceeds mission rewards or bounties.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
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Kimmi Chan
Tastes Like Purple
1101
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Posted - 2014.02.14 00:17:00 -
[3] - Quote
Can we nerf Local in HighSec?
Not for any logistical or "intel shouldn't be free" reasons but because in some systems it's just filled with retards and morons.
I keep an eye on Local but holy **** - it's filled with little ******* kids that wave their dicks at each other and it's just annoying. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
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Kimmi Chan
Tastes Like Purple
1111
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Posted - 2014.02.14 12:25:00 -
[4] - Quote
Corvinus Shrike wrote:Scipio Artelius wrote:I don't think things will ever completely settle down.
The game has a strong focus on pvp and if it became quiet in sov nullsec, either the players would find a way to generate conflict or CCP would.
The blue donut, if it ever exists, will only exist for short periods. It's a huge achievement, but something has to come after it. It's not the end game, just a temporary state.
As for small groups, there's always npc null or start planning for expansion into new space coming in a few expansions. I've been out of the loop for years and only recently started a new character. So, could you please elaborate on the bolded part? Is it regarding Jove space or something entirely new?
There is no Jove Space. There are no Jovians.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
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Kimmi Chan
Tastes Like Purple
1112
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Posted - 2014.02.14 15:12:00 -
[5] - Quote
Oh look... It's going to be another of those threads.
Grrr Blues Grrr Diplomacy
Nerf something to make the game better!!! "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
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Kimmi Chan
Tastes Like Purple
1119
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Posted - 2014.02.14 16:23:00 -
[6] - Quote
And it's on again.
Look, the data is not biased or diseased or anything. It's numbers in a spreadsheet.
One's interpretation of the data is certainly subject to bias.
1. I believe the data supports the argument that there is an imbalance. People can make more ISK in HighSec than they do in NullSec.
2. I do not believe the imbalance is universal. Just because some people make more in HighSec does not mean that all people make more ISK in HighSec.
My biased interpretation is that while an imbalance exists, nerfing HighSec income across the board would not fix the imbalance in the right way. You can't just nerf the top earners in HighSec without also nerfing the low end earners.
A buff to Null income unrelated to faucets works as more of an enticement in my opinion. As the top earners in HighSec (who by many accounts are NullSec residents going where the ISK is) recognize the potential for greater income in SovNull space, they will migrate there to exploit the new wealth.
In my humble opinion, the easiest way to do this is to introduce more LP to NullSec. As has been determined by the data, LP represents 45-70% of HighSec PVE income. Establishing a means for SovNull residents to take advantage of LP increases their income per hour without increasing the faucet from bounties (the very item that was nerfed to remedy a situation that CCP saw as problematic).
In addition, as more LP is utilized through New Eden, the sinks may very well overrun the faucets and the possibility of ISK scarcity could manifest. At that point, CCP can look at rolling back some of the nerfs to Anoms to stabilize the economy and, as a side effect, f urther increase the SovNull grunts income.
That is only my biased interpretation of the data.
I am sure that everyone else has their own biased opinion also. But please use the data available or get your own data, present it, and base your biased interpretations on that. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1123
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Posted - 2014.02.14 17:27:00 -
[7] - Quote
Kaarous Aldurald wrote:You know? The last couple awoxes I have pulled off, it was the same thing. No acknowledging the superior position of the other player, just vitriol and trying to bullshit me that a 5,000 man merc alliance will hound me until the end of my days.
But if they would just show some freaking humility, some small willingness to eat a little crow, it wouldn't have to end in tears. But it's very rarely the case that they actually bother to talk to me besides questioning my parentage.
As for why, here is something my dad told me once. "I shouldn't have to" is one of the most dangerous things humans tell themselves. It leads to being intellectually dishonest with yourself, and that's a dark road to be walking down.
Psychopath!
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1123
|
Posted - 2014.02.14 17:36:00 -
[8] - Quote
La Nariz wrote:I won't discuss anything with you until you can prove you can discuss things honestly and that your opinion can be changed by fact/data.
At the outset of the Nerf HighSec thread, I was defending the status quo. Once the data was supplied to me and I endeavored to gather my own data, my view on the matter changed.
I've seen no data to support a claim that NullSec residents want HighSec residents to come to Null. I've seen no data to suggest that a lack of fun is the barrier to people moving to HighSec.
Honestly, this kind of data would require a survey of some kind as I don't think it can be measured quantitatively.
What I have seen in thread after thread after thread is the NullSec residents claiming an imbalance. supporting this claim with data, and asking for it to be balanced again. What has yet to be fully discussed is the means for striking that balance because the threads on these topics go all trolly and end up locked because of people spewing crap supported by nothing.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1154
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Posted - 2014.02.15 14:43:00 -
[9] - Quote
IZ's basic thinking is not necessarily a bad thing. I get that he wants timers removed to make Sov Warfare more dynamic. It opens up opportunities for the "little guy" and could make Sov more interesting. I think where he, and others making these suggestions, fail is in the alternative.
You can't simply remove timers and the system ping-pong is not a better paradigm so the question becomes:
Remove timers and replace it with ________________ ...?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1155
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Posted - 2014.02.15 15:05:00 -
[10] - Quote
Benny Ohu wrote:Kimmi Chan wrote:IZ's basic thinking is not necessarily a bad thing. I get that he wants timers removed to make Sov Warfare more dynamic. no, ziona tried to attack a gsf poco and is mad
LOL because POCOs are Sov? Hahaha.
Quote:removing timers actually completely dicks over 'the little guy' in favour of 'whoever has more people in their alliance' in terms of ability to operate structures in any space, and would encourage even more blueing up, NIPs and blobs than now. since the only way to operate a structure long enough to recoup investment would be 'negotiate structure treaties with enemies' and 'collect as many friends as possible to respond versus randoms'
Is there an alternative? During the HED-GP fight there were a dozen threads about how to fix the broken nature of Sov and power projection. I don't want the little guy dicked over. I also don't want to **** over CFC into having to re-win the space they've earned. But doesn't something have to give? "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1161
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Posted - 2014.02.15 17:52:00 -
[11] - Quote
OP wrote:Null sec what chance does the little guy have
With the current state of affairs and the existing mechanics: as much of a chance as they are willing to put forth the effort for.
/thread "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1164
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Posted - 2014.02.15 20:02:00 -
[12] - Quote
Kaarous Aldurald wrote:Sentamon wrote:Infinity Ziona wrote: When Goons bought Period basis, there were no Goons at all in the region for months. My point was despite zero Goons within 100 jumps Nobody would have been able to destroy anything because trying to, despite no Goons, the POCO would have sent an email instantly, then become invulnerable for 24 + hours and by that time Goons could dump a crapload of ships on whoever was trying to destroy the structure.
This is a nutshell is precisely why most people that could get involved in nullsec in a meaningful way avoid it like the plague, and why so many null systems are "empty." Right now you have 2 choices, join the blob or stay in high/low. Sov is the teamwork part of the game. You lot have still failed to explain why you actually deserve the stuff you keep telling us teh soloh playerz are entitled to. And, "because I want it" isn't really a good answer, just to let you know ahead of time.
Because I want it!
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1166
|
Posted - 2014.02.15 21:30:00 -
[13] - Quote
Kaarous Aldurald wrote:@Nineteen Seventy-Nine:
What you're asking for is basically wormhole space.
Artificial limits on capacity included. With a considerably more inventive method than "don't let them blue more than X".
I may be wrong but I also recall mention of 3rd party applications that can be used to "blue" pilots externally if the number of blues is limited internally.
A fair idea on paper but... "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1167
|
Posted - 2014.02.16 09:27:00 -
[14] - Quote
Infinity Ziona wrote:Onictus wrote:Linkxsc162534 wrote:
Ironically... I am an ME (though at work I do more EE)
But yes the argument stands, simple spreading out systems can easily knock down a bit of the jumping huge fleets problem, with it still being a viable tactic.
I'm a computer type now, but I was a tech for a lot of years first, so I spend a fair amount of time at work reining in big heads that like to....erm.....over sophisticate damn near everything. In short it would make capital movement a LOT harder if you have ever tried to get to Cobalt Edge from North or Querious from the east by jump drive its a significant venture. There are a couple way to go about it. Either spread the systems which makes it murder to do logistics, spread the regions, or reduce the jump range on combat classed capitals. .....however, I'm loath to say that dreads need any form of a nerf, and carriers are a quality of life thing. .....and logistics guys, FFS I'm not sure how they don't burn out to start with, many do, that is why they are so valuable. Even then going on this premise is mostly crap anyway. Where does the little guy fit into null sec? He doesn't its not a little guy kind of place, and no amount of reducing force projection is going to change that, all that would be accomplished is that you would slow the game down. Wars would still happen just as they do now, the blob will still be the blob, it just makes pretty much EVERY factor of living in nullsec MORE ******* aggravating. I've been out of game for about 6 weeks with a move, so today I got logged in got back to my deployed assets and got them to the staging system. Took about 25 minute of travel time, swapping a couple fleets to get on chains going the right direction and such. I moved a grand total of 5 ships, Now considering that one was a battleship that leg between the last two jumps would have taken 10 minutes ....to go ten jumps.....and then the return lap in nub ships? That is an hour out of my day to move 5 ships. No one's Alliance is going to say "You know what, that is going to be hard to move," it doesn't happen. The alliances say, get your gear here, caps join this fleet, sub-caps find a convoy. Nothing changes, its just MORE aggravating. It should be aggravating to an extent. Everyone forgets quickly the difficulty of the past and is always pushing for faster better easier. It used to take me 2 days to download 10 mb from a bulletin board, now if it takes me 5 minutes I'm cursing and swearing at how slow my connection is today. We used to live out in Null with 100 jumps of pure terror (if you were carrying mega and zyd) to high sec in T1 industrials and we survived. To move 5 ships across EVE would have taken something like 1000 jumps. There were no regional jumps every few systems. Just HED-GP choke and another route through Fountain (I lived in Stain). The fact is that its never been easier to do logistics or live in null but the brains plasticity quickly gets used to the new ease and wants its easier. Its gotten to the point its so easy in your 37k man coalition that there really is no way for anyone to defeat that except to create another 37k coalition. This - shows two modes of connecting EVE and its regions. The first with low connections creates ponds. The second creates a lake. With ponds if a guy fills his up and wants to take over another pond he has to do some serious travelling. With ponds there is no major incentive to NAP everyone in other ponds since other ponds dont pose an immediate threat (they're not next door). With lakes (which is what we currently have) everyone is connected to his neighbor. In a lake its mandatory to nap everyone around you or kill them. Everyone around you poses an immediate threat. The addition of many many regional jumps turned EVE from a pond game to a lake game. So while your moving 5 ships took 1 whole hour it should probably have taken longer for the health and benifit of the game as a whole.
Not gonna lie. I like the pond concept. Would like to know more and hear other thoughts on it.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1178
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Posted - 2014.02.17 11:11:00 -
[15] - Quote
So at the end of 30 pages it seems that everyone agrees that SovNull is fine for the big guys and the little guys. I mean seriously, read through this thread and all I see is bickering, whining, and general horseshit.
It's really no wonder CCP doesn't want to work on this. The players involved can not compromise, reason with each other, or post anything even remotely constructive without resorting to attacks and chest beating.
Don't get me wrong. It has been entertaining but literally nothing useful has been gained from any of the last 30 pages.
Let's see what you all can do with the next 30 pages. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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